prefab
美 [ˈpriˌfæb]
英 [ˈpriːfæb] 
- adj.预制的
- n.预制建筑
- 网络预设;活动房屋;预制件
词形变化
复数:prefabs 同义词
英汉双解
1. | 预制建筑a prefabricated building |
| prefabs built after the war 战后修建的预制房屋 |
英汉解释
英英解释
例句
I catch him up again a few miles down the road, where the rest of the works party are sheltering in a prefab from the wind.
骑了几英里后,我又赶上了他,在这个地方有工人们在活动工棚里避风。
In North Wolfen, a collection of prefab apartment buildings put up in the 1960s, the losses seem to outweigh the gains.
在沃尔芬北部,对于一批建造于20世纪60年代的预制板活动房公寓,似乎失大于得。
Think of a new Prefab as an empty container, waiting to be filled with GameObject data.
想象一个新的预设为一个空的容器,等着用游戏对象数据来填充。
Ruthie's own school is housed in a flat, prefab, trailer-type structure tucked behind the large parking lot of a Korean church.
露丝上的幼儿园是个预置的,拖车结构的平房,在一个韩国教堂的大停车场后面。
To create an instance of any Prefab, drag the Prefab from the Project View to the Hierarchy or Scene View.
要创建任意预置的实例,从项目视图中拖动预置到层次视图或场景视图中即可。
Building a wall out of a single "brick" Prefab by creating it several times in different positions.
在不同的位置,多次使用一块砖来砌一堵墙。
The substructure is formed by the repetition of a modular prefab concrete element. This plinth frames and delimits the plot.
建筑的次结构是由预先制造的模具混凝土元素不断重复构成的,这些柱基将场地框定限制。
A far better approach is to immediately delete the entire character and replace it with an instantiated wrecked prefab.
目前比较好的办法是立即删除整个角色,并使用准备好的“破坏物”预设实例替换。
This instance is linked to the Prefab, as displayed by the blue text used for their name in the Hierarchy View.
此实例是链接到该预设的,如下图在层次视图中使用蓝色文字显示的。
If you create a Prefab and perform all your setup before-hand, you use one line of code to perform the creation and setup of each brick.
如果你创建一个预置物体,在执行前都设置好,使用一行代码就可执行创建和设置每一块砖。
In Hierarchy View, select the GameObject you wish to make into a Prefab.
在层次视图中,选择你想使之成为预设的游戏对象。
You will make an instance of the character asset into a ragdoll, which can then be saved as a Prefab for re-use.
你需要创建一个角色资源的实例赋予给布娃娃,这个实例需要可以被保存为可重用的Prefab。
The asset is instantiated in the scene as a GameObject, linked to the source asset instead of a normal Prefab.
资源是作为一个游戏对象存在于场景中的实例,链接到源资源代替一个正常的预设。
This allows you to modify Prefab instances to make them unique from their source Prefabs without breaking the Prefab link.
这使你可以修改预设实例使它们变得独一无二,而不破坏它们与预设源之间的链接。
The construction consists of an inner core of a prefab panel system wall taking care of climate and noise issues.
该建筑由一个内部核心预制嵌板系统墙体组成,控制气候和噪音问题。
When you add a Prefab to a scene, you create an instance of it.
当你添加一个预设件到场景中,就创建了它的一个实例。
Inheritance means that whenever the source Prefab changes, those changes are applied to all linked GameObjects.
继承是指当预设源发生变化,这些变化将应用于所有已链接的游戏对象。
To create a Prefab instance in the current scene, drag the Prefab from the Project View into the Scene or Hierarchy View.
要在当前场景创建预设的一个实例,从项目视图拖动预设到场景中或层次视图中。
But, as with the prefab -housing business, this was not strictly true: Bouygues SA bought only 45%.
但对于做预制板房屋的这家企业,这个不完全真实:布伊格股份有限公司仅仅购入了45%的股份。
Prefab housingis as much about efficiency of construction as it is about buildinghomes that make sense for the end user.
预制房屋既能提高施工效率,也能为最终用户建造合理的住房。
Connects the game object to the prefab that it was last connected to.
连接游戏物体到最后连接的预置。
stereo modelling Act the role of ornamental design and sculpture goods to prefab outfit, have certain stereo model.
立体造型对于预制的装饰花饰和雕塑制品,都具有一定的立体造型。
If a prefab at the path already exists it will be deleted and replaced with an empty prefab. Returns a reference to the prefab.
如果预置已经存在,它将删除并用一个空预置替换。返回一个预置的引用。
Safdie felt that prefab construction was much more efficient, so he created a factory on the peninsula to construct the housing units.
Safdie认为预制施工更经济,于是他在半岛中建了一座工厂来建造房屋单元。
This explanation will illustrate the advantages of using a Prefab vs creating objects from code.
这个例子说明使用预制的优势,针对使用代码创建物体。
Different grades light, little-heavy, heavy unshaped refractory and prefab.
各种档次的轻、中、重质不定形耐火材料和预制件。
Use the method described in the last section to create a Prefab. You can also read more details about Prefabs here.
使用上一节描述的方法创建一个预置,你也可以在这里阅读更多有关预置的细节。
There are certain actions which will break the link between a single instance and its source prefab, but the link can always be restored.
有些行为,将破坏单个实例及其预设源之间的链接,但链接总是可以恢复的。
Animation window can display animation clips from prefab, just click the prefab's root game object.
动画窗口可以显示预设好的动画剪辑,只需要点一下预设的根节点对象。
estate agents use prefab dwellings as sample rooms, which are convenient to use and can save money .
地产开发商用活动房作样板间,既活便又节约成本。
You can change the Prefab being instanced without changing the code that instantiates it.
可以修改被实例化的预置物体,不需要改变实例化代码。
They brought in prefab units from Nagasaki, and slapped them together here.
他们从长崎把预装好的单元运过来,然后就在这边组装好。
To fill the Prefab, you use a GameObject that you've created in the scene.
要填充预设,你要使用一个场景中已经创建的游戏对象。
You can set up, test, and modify the Prefab quickly and easily in the Scene and Inspector.
可以很容易在场景和检视面板,快速设置、测试和修改预置物体。
The original GameObject in the Hierarchy has now become an instance of the Prefab.
层次视图中的原始游戏对象已经成为了该预设的一个实例。
The Sommerhaus Piu prefab is perfect for vacation homes or even full-time residences.
萨摩豪斯建筑是完美的度假居住点,甚至也适合定居。
Aside from being easier to use, you can update the prefab later on.
除了很容易使用以为,还能继续更新预置物体。
All of this is defined in the Prefab and can be quickly created in the Editor.
所有这一切都是在预制定义的并且可以快速在编辑器修改。
Prefab is a type of asset -- a reusable GameObject stored in Project View.
预设件是一种资源类型——存储在项目视图中的一种可重复使用的游戏对象。
The prefab interior fitment of residence is a good way to solve the problem.
预制型住宅室内装修就是一种能改变住宅室内装修现状的装修形式。