shader

shader

 英

  • 网络着色器;著色器;着色程序

词形变化

复数:shaders  

英汉解释

n.

例句

This branch of the shader network produces the bright highlight around the surface.

这个材质网络分枝产生围绕表面明亮

It allows my skin shader always reflect some light from the environment, even where the skin doesn't seem to be reflective.

使皮肤材质能够反射一些旁边环境光线甚至那些看起来没有反射皮肤

For the skin I used mentalray sss shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.

对于皮肤mentalraysss材质因此皮肤分别

Of course, in the vertex shader I just write a general equation so we don't have to deal with each special case individually like this.

当然顶点着色我们可以使用一个通用公式计算叠加光照需要上面提到那样分别应付各种不同情形

So it is possible to re-use the data of the input registers in the next vertex shader.

也就是说可能重新使用输入寄存数据下一个顶点着色

Every vertex shader must write at least to one component of oPos or you will get an error message by the assembler.

一个顶点着色必须oPos一个分量写入否则编译返回一个错误

The shades are quite simple, lots of fresnel effect for glass and metal and then simple shader trees layered with a mib_color_mix node.

简单着色玻璃金属很多菲涅尔效果然后一个简单着色mib_color_mix节点

With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.

随着可编程图形硬件时代到来着色替代传统固定渲染管线实现更加逼真图像效果

At the bottom of the graph there is a Simple Metal Shader.

图表底部一个简单金属着色

I also added some reflectors with a white surface shader to give that cartoony look to the reflections on the glasses.

添加一些白色表面反射使卡通看起来镜片反光效果

I set the parameters of the shader to achieve the best result for the entrance of the cabin.

调整阴影参数达到最好船舱入口效果

Diffuse Shader Material has only two properties - a color and a texture.

反射着色器材只有两个属性-颜色纹理

This shader replaces color with black and white by incorporating a few extra nodes.

这个材质通过合并几个额外节点白色替代

Stripe shader on scan data immediately highlight areas of problematic surfacing and unresolved design problems.

条纹着色扫描数据立即领域突出问题堆焊未解决设计问题

The remainder of this section describes the standard shader parameters only.

这个部分介绍标准材质参数而已

Shader function defines what operations must be executed on a single vertex.

着色函数定义单个顶点可以执行操作

it's actually a lambert shader intensity. just like the LayerShader.

实际上一个朗伯特着色强度一个着色

There is also a new shader architecture that can be applied to any control or element.

此外一个着色效果框架可以施加WPF任何控件元素

This is just one use for this most excellent shader, you may add it to other material slots as well as incorporate it into your lights.

这个非常优秀着色运用一个方面可以添加其它材质通道可以包含灯光

As a matter of fact, when no hardware tessellation is used, the shader is unaware of what data are loaded in the input registers.

事实上使用硬件镶嵌时候着色根本知道输入寄存什么数据

Depending on the type of shader selected, a number of different properties can appear in the Inspector.

根据选择着色类型检视面板出现许多不同属性

Vertices are read from the vertex data stream and are sequentially processed by the shader function.

顶点数据顶点着色函数进行处理

Of course, shader is not supposed to initialize every single output register.

当然并不是着色必须设置一个输出寄存不必设置顶点所有属性)。

Shader basically defines a formula for how the in-game shading should look.

一个着色本质上定义游戏明暗应该如何表现规则

Vertex shader code usually sits on the card . Hence, not too much time lost between shader switches.

顶点着色代码通常搁置显卡因此不会时间消耗着色转换

The TV Noise shader produces the effect of common television noise, complete with randomly colored pixels and alternating black scan lines.

TV材质产生一个通用电视完全随机颜色象素交错黑色扫描线

Shader nodes implement material looks that you can apply to geometry.

材质节点使材料生效看起来涂抹几何体

Within any given Shader is a number of properties (typically textures).

任意给定着色一个属性通常纹理数量

Step 4: You now have your base 'dirt map' shader. Read on for an explanation of the base parameters relevant to our cause.

步骤现在拥有基础污垢贴图着色为了理解我们目的相关基本参数解释继续阅读

If you are debugging your vertex shader code, then, it is a must that you use software vertex processing.

调试顶点着色程序时候可以使用软件仿真顶点处理进程

The skin shader for this model includes Sub Surface Scattering ( SSS ).

这个模型皮肤着色包含表面散射SSS)。

All light directions in local space are loaded into the pixel-shader constants.

本地空间所有光源方向作为象素着色常量

It is only possible to assign one shader per object.

每个物体可能分配一个着色方式shader)。

The ROPs per shader ratio has gone down dramatically which speaks volumes about the intended target market of the GF100 line.

着色专业人员应有比例已经大幅下降充分说明线GF100预定目标市场交易量

Note that the Double Sided Leaf material uses a Surface Shader node as its root node.

注意这个双面材质使用一个表面材质材质

In order that the accelerator could know what data should be loaded in each input register, shader declaration is required.

为了图像加速能够知道哪些输入寄存应该载入哪些数据需要使用着色声明

If you see a shader count of 1600, your GPU-Z version is outdated.

如果看到1600,因为GPU-Z版本

The Shader Body Before we move on, let's define the basic structure of a shader file.

开始以前了解shader结构如何定义

The crossHatch shader actually does two separate things.

交叉阴影着色网络实际上两样

The following three lines from the vertex shader code determine the absolute offset into the matrix array which is stored as constants.

下列顶点着色代码矩阵数组存储常量绝对偏移量