shaders

shaders

 英

  • 网络着色器;著色器;着色单元

词形变化

复数:shaders  

英汉解释

n.

例句

It might be a great challenge to port these effects with the help of vertex and pixel shaders to consumer hardware.

不过移植带有顶点象素着色普通消费硬件上去实现那些效果确实挑战

While thinking about your destiny as a hero who saves worlds with jig saws, you start counting the number of vertex shaders for this scene.

考虑作为一个使用锯子拯救这个世界英雄命运同时我们开始计算这个场景需要顶点着色数目

Till now we have only talked about vertex shaders and lighting models. Let's take a look at how they actually work.

迄今我们一直谈论顶点着色光照模型理论知识现在我们看看它们实际如何工作

At this point if you are satisfied with the result you can go to the next step. Creating and understanding shaders is the following topic.

这里如果这个结果满意可以往下跟着部分创建材质进行理解

New shaders have been introduced as well as a huge upgrade to how well the game runs in general.

图形更新已经介绍这次升级幅度这么一样

Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.

详细程序使用纹理着色位移模式生成定义反射模型

The procedural model used with vertex shaders enables a more general syntax for specifying common operations.

程序上模型顶点着色允许更多一般语法实现指定通用操作

If you use custom written Shaders, they have to be pixel-lit and use Geometry render queue.

如果使用定义着色它们必须pixel-lit使用几何渲染队列

It is used to draw a very simple triangle with the help of a vertex and fragment shaders.

用来一个非常简单三角形一个顶点碎片着色帮助

Vertex shaders using innovative treatment technologies.

采用创新顶点着色处理技术

I also created a few custom Material Capture shaders for sculpting.

雕刻建立一些定义MaterialCaptureshaders

Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.

着色负责有关定制特殊灯光效果真实媒体

What slows things down is drawing objects multiple times, using complex vertex shaders and lots of polygons. This means.

绘制物体多次减慢下来使用复杂顶点着色许多多边形意味

Shaders are meant to be written by graphics programmers.

着色图形程序员

A material swatch contains colors, texture maps, rendering styles and now gradient and noise shaders.

样本包含材质颜色纹理贴图渲染风格现在梯度噪声阴影

Shaders are implemented through Materials, which are attached directly to individual GameObjects.

着色通过材质执行直接附属特定游戏对象

So what are the capabilities and benefits of using Vertex Shaders ?

那么我们使用顶点着色性能利益那里呢?

That means that the graphics card's shaders can be used from within any application.

意味图形渲染可以任何应用程序使用

General discussion on lighting and shaders.

讨论光源阴影方面问题

No need to set most of the states if programmable shaders are used.

假如使用可编程着色没有必要设置一系列状态

This includes the ability to define and use vertex and fragment shaders using the GLSL language.

包括定义使用顶点碎片着色使用GLSL语言能力

You can attach shaders directly to each point cloud for ultimate control.

用户可以一种非常彻底控制形式每个赋予材质

The procedural programming model used by vertex shaders is very scalable.

程序上规划模型而言顶点着色绝对可升级

The spotlight and physical light shaders have a button to easily match the cone angle to the maya setting.

聚光灯灯光锥形角度照射范围角度物理灯光材质通过一个按钮可以轻易匹配

New Cavity Mixer which to define different material shaders based on the mesh cavities.

新型混频器定义不同材质着色基于网格置换

The bump creator needs new shaders probably but we will see.

凹凸创建可能需要着色我们拭目以待

per-sample fragment shaders and programmable fragment shader input positions for increased rendering quality and anti-aliasing flexibility;

每个样品片段着色器可编程片段着色渲染质量增加投入立场走样灵活性

personal video recorder phosphors = display pixel fill rate pixel reads pixel rendering pixel shaders pixel writes polygons

个人视频录象显示象素填充速度

Popular highlights include: Working with Real-time Shaders; Setting up Models and Skinned Models;

热门重点包括实时着色工作成立模型去皮模式

Using Pixel Shaders for Post Effects; Problem-solving Approaches;

使用像素着色解决问题办法

Guidelines for Writing Vertex Shaders

编写顶点着色方针

The most important restrictions you should remember when writing vertex shaders are the following

下面列举一些编写顶点着色必须注意东西